Department: Scientific Computing
This course introduces basic techniques used to design and implement computer games and/or simulation environments. Topics include a historic overview of computer games and simulators, game documents, description and use of a game engine, practical modeling of objects and terrain, and use of audio. Physics and artificial intelligence in games are covered briefly. Programming is based on a scripting language. The course is divided between lectures and practical assignments. Course topics will be assimilated through the design of a 3D game designed and implemented in a team environment.
Ideal for students in Computer Science, Art, Motion Picture, Creative Writing, Music, and other students interested in game design, and 3D modeling.